Top Critic Average
Developer: Terry Cavanagh
In this new fast-paced deckbuilding roguelike from Terry Cavanagh (Super Hexagon, VVVVVV), Chipzel, and Marlowe Dobbe, you'll fight monsters, find better loot, and level up your heroes as you work together to take down the Goddess of Fortune, Lady Luck herself. Balance your carefully planned strategies against the unknown of a dice roll.
Play as six different characters, each with their own unique play styles and abilities.
The Thief, who steals random enemy equipment every turn!
The Robot, who gains dice by playing a push-your-luck blackjack game!
The Inventor, overcome with inspiration, who must destroy their own equipment after each fight to get parts for powerful new gadgets!
Master each class and figure out which one best fits your style in this charming world filled with a growing array of twists and secrets.
Can you make it out alive? Maybe, but luck is definitely not on your side.
Six wildly different playable classes: Warrior, Thief, Robot, Jester, Inventor and Witch.
Dozens of enemies, ranging from Vacuum Cleaners that want to suck your blood, to creatures from Irish mythology, to suave malevolent snowmen.
A catchy, upbeat and energetic soundtrack by Chipzel (previously, the musician from Super Hexagon).
Beautiful and adorable artwork by Marlowe Dobbe.
Procedurally generated for endless play-throughs.
Dicey Dungeons Launch Trailer
Dicey Dungeons - PAX South Trailer
Dicey Dungeons Teaser
Dicey Dungeons is the sort of game that looks inviting, then seems a little silly, and then gets lodged into my head like a song I keep humming. These basic ideas are being explored in many games right now, but Dicey Dungeons proves once again that execution, not originality, is often the most important thing.
The charming dungeon crawler builds itself around the chaos of dice. Choose one of six characters, each with their own unique skills and way utilize your rolls of the six-sided die. Combat is rather fun, the artwork feels like a pop-up book, and the electronic soundtrack will have you tapping your foot. Despite the characters and additional modes though, it doesn't feel like Dicey Dungeons expands upon its early hours of play enough. Still, it's an enjoyable roguelite dungeon crawler.
I had my doubts going into Dicey Dungeons, despite the pedigree present. I was worried the core reliance on random dice rolls would create a frustrating experience for the player. And while I've had those moments, I always felt that I could look back and say "that's where I went wrong" and not "the random numbers just didn't work out in my favor!" That alone is an incredibly feat. Stack it on top of six incredibly unique character mechanics, episodes that force the exploration of alternate playstyles, and an expertly crafted aesthetic, and you have another absolute slam dunk from Terry Cavanagh.